Archive for the ‘Activision’ Category

Bungie prioritizing “simulation” over frame rate for console Destiny 2

August 23rd, 2017

Our own Mark Walton plays Destiny 2 at 4K and 60 fps on PC.

Here at Ars, we spend a lot of time talking about how developers deal with the trade-offs between resolution, frame rate, graphical detail, and simulation complexity they face at the top end of modern console and PC hardware. Quite often, the first-blush “wow factor” of more pixels and higher frame rates wins out in this constant balancing act. For Destiny 2, though, Executive Producer Mark Noseworthy says the team prioritized the complexity of the game itself over hitting a frame rate higher than 30fps.

In a Twitter thread back in June, Noseworthy said that the CPU limits on current consoles mean the game had to scale back to 30fps “to deliver D2’s AI counts, environment sizes, and # of players.” In the latest issue of Edge magazine (excerpted by WCCFTech), Noseworthy expands on the reasoning behind that choice:

It’s about the simulation of the Destiny world. Thirty AI at once, large open spaces, six players, sometimes with vehicles, and dropships coming in; that’s where we’re using the CPU.

Could we make a Destiny game that ran at 60fps? Yes, but the space would be smaller, it would be less cooperative, and there’d be fewer monsters to shoot. That’s not the game we want to make.

First and foremost, we’re trying to make an incredible action game. We don’t feel we’ve been held back by the choices we’ve made about world simulation versus frame rate; in fact, we think we’re offering a player experience you can’t have elsewhere because of the choices we’re making.

Put like that, the trade-off doesn’t sound like a bad one. Yes, a game that’s locked to 30fps looks markedly worse than one running at 60fps or more, all things being equal. The resulting lack of smoothness is especially noticeable in a reflex-based shooting game like Destiny 2 (though the server’s internal tick rate has arguably more impact on how the game feels). That said, a smoother Destiny 2 with fewer simultaneous enemies and fewer player characters in smaller battle locales would probably be noticeably worse to play, too. As long as the game can run steadily at a playable 30 frames per second, without dips, that sounds like a perfectly acceptable trade.

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Posted in 4K, Activision, Bungie, destiny 2, frame rate, Gaming & Culture, pc, Resolution | Comments (0)

Expect more gaming nostalgia after Crash Bandicoot’s revival success

August 4th, 2017

Enlarge / Sweet hat, Crash.

Crash Bandicoot generally doesn’t get the same kind of love as classic gaming mascots like Mario and Sonic in gaming’s nostalgia-obsessed zeitgeist. So the success of the recent Crash Bandicoot N. Sane Trilogy re-release is taking even publisher Activision by surprise, and it has the company thinking about reviving other classic properties.

N.Sane Trilogy was the top-selling game globally for the month of June, Activision said during a recent conference call, despite being only available on one console for two days of the month. The game was also the most downloaded title on PSN for July, according to Sony, results that “outperform[ed] even our most optimistic expectations” as Activision put it. That success is even leading to what’s probably the first ever example of some popular Crash Bandicoot-themed memes.

“We knew that there was a passionate audience out there for Crash—full disclosure, myself among them—but we had no idea…” Activision CEO Eric Hirshberg said in an earnings call yesterday. “It’s hard to tell if that’s a vocal minority or that’s a real mass audience until you put something out there. Crash has surpassed all of our expectations by a pretty wide margin.”

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Posted in Activision, Gaming & Culture, Nintendo, Nostalgia | Comments (0)