Archive for the ‘4K’ Category

A 4K Apple TV set-top box may come out this fall

August 24th, 2017

(credit: Andrew Cunningham)

Apple is reportedly debuting much more than new iPhones later this year. According to a Bloomberg report, the company will reveal an updated 4K TV box alongside the new iPhones at its rumored September event. The new Apple TV will stream 4K content and highlight “live television,” including news and sports.

The ability to stream 4K content would be the biggest update that the Apple TV has seen in a while, at least in terms of hardware. Back in 2015, the Apple TV was updated with a new remote control, app store, and Siri support. The report claims the new device will have a faster processor capable of streaming 4K and HDR content. But as with any 4K set-top box, users will have to connect it to a display that’s also capable of playing 4K content to reap any benefits.

To accompany the new set-top box, Apple is also reportedly testing out a new version of the TV app. This was introduced last year as an app that aggregates streaming video content from various sources, making it easier for users to watch all their favorite content in one place.

Read 3 remaining paragraphs | Comments

Posted in 4K, Apple TV, original video content, Tech | Comments (0)

Bungie prioritizing “simulation” over frame rate for console Destiny 2

August 23rd, 2017

Our own Mark Walton plays Destiny 2 at 4K and 60 fps on PC.

Here at Ars, we spend a lot of time talking about how developers deal with the trade-offs between resolution, frame rate, graphical detail, and simulation complexity they face at the top end of modern console and PC hardware. Quite often, the first-blush “wow factor” of more pixels and higher frame rates wins out in this constant balancing act. For Destiny 2, though, Executive Producer Mark Noseworthy says the team prioritized the complexity of the game itself over hitting a frame rate higher than 30fps.

In a Twitter thread back in June, Noseworthy said that the CPU limits on current consoles mean the game had to scale back to 30fps “to deliver D2’s AI counts, environment sizes, and # of players.” In the latest issue of Edge magazine (excerpted by WCCFTech), Noseworthy expands on the reasoning behind that choice:

It’s about the simulation of the Destiny world. Thirty AI at once, large open spaces, six players, sometimes with vehicles, and dropships coming in; that’s where we’re using the CPU.

Could we make a Destiny game that ran at 60fps? Yes, but the space would be smaller, it would be less cooperative, and there’d be fewer monsters to shoot. That’s not the game we want to make.

First and foremost, we’re trying to make an incredible action game. We don’t feel we’ve been held back by the choices we’ve made about world simulation versus frame rate; in fact, we think we’re offering a player experience you can’t have elsewhere because of the choices we’re making.

Put like that, the trade-off doesn’t sound like a bad one. Yes, a game that’s locked to 30fps looks markedly worse than one running at 60fps or more, all things being equal. The resulting lack of smoothness is especially noticeable in a reflex-based shooting game like Destiny 2 (though the server’s internal tick rate has arguably more impact on how the game feels). That said, a smoother Destiny 2 with fewer simultaneous enemies and fewer player characters in smaller battle locales would probably be noticeably worse to play, too. As long as the game can run steadily at a playable 30 frames per second, without dips, that sounds like a perfectly acceptable trade.

Read 1 remaining paragraphs | Comments

Posted in 4K, Activision, Bungie, destiny 2, frame rate, Gaming & Culture, pc, Resolution | Comments (0)