Slay the Spire's success story is a remarkable one. As one of thousands of games to land on Steam in 2017, this fusion of roguelite progression and "deckbuilding" mechanics, made by a heretofore unknown development team out of Seattle, managed to become a phenomenon due entirely to word-of-mouth. The game has since surpassed its "2.0" milestone and climbed the download charts on Xbox One, PlayStation 4, and Nintendo Switch.
Yet the game has stayed an arm's length away from smartphone platforms this whole time, in spite of being built primarily using libGDX, a flexible, open source development framework with smartphone-specific hooks. That changes this month, as the development team at MegaCrit ironically used its Steam community page on Wednesday to announce Slay the Spire's next platform: iOS.
iOS screenshot: Slay the Spire's hero selection expands as you complete more "runs" of the game. [credit: MegaCrit ]
The game's first smartphone port will launch at $9.99 "this month," according to the developers at MegaCrit, with an exact date likely coming during the upcoming Guerrilla Collective game reveal stream, currently scheduled for June 6-8. ("You should try to tune in" on the event's first day, June 6, according to MegaCrit's latest update.)