Archive for the ‘iphone’ Category

Apple sells its billionth iPhone, year-over-year decline be damned

July 27th, 2016

Enlarge / Over one billion of these things have been sold. (credit: Andrew Cunningham)

Apple has sold fewer iPhones in the last two quarters than it did last year, but it's still selling plenty of them. Apple CEO Tim Cook proclaimed today that the company has sold one billion iPhones since the launch of the original device back in 2007.

Recent slump aside, the iPhone's astronomical growth rate means that nearly half of those iPhones have been sold within the last two years; about 472 million of those phones were sold between Q3 of 2014 and Q3 of 2016.

For his part, Cook expects the iPhone's slump to be temporary, and he has blamed the year-over-year drop on the abnormally high number of upgraders who bought an iPhone 6 after it came out—the 6 and 6 Plus were Apple's first large-screened phones and there was a lot of pent-up demand. New iPhones (possibly without headphone jacks) are due in the fall, and we'll need to wait until then to see if new models can restart the phone's steady growth.

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Apple’s profit fell 27 percent in Q3 2016, but earnings beat expectations

July 26th, 2016

Sales of the iPhone 6S and 6S Plus haven't been as stellar as the 6 and 6 Plus. (credit: Andrew Cunningham)

Apple's quarterly profit fell 27 percent in Q3 2016, to $7.80 billion from $10.68 billion a year ago, but the company's shares rose today as the earnings beat analysts' expectations. Quarterly revenue was $42.36 billion, down from $49.60 billion in the year-ago quarter, a drop of 14.6 percent.

The third quarter results "reflect stronger customer demand and business performance than we anticipated at the start of the quarter," CEO Tim Cook said. When Apple announced its previous results three months ago, the company said it expected to make between $41 and $43 billion in revenue in the third quarter of fiscal 2016, with profit margins between 37.5 and 38 percent. Actual results were near the top end of the estimates; gross margin was 38 percent.

"Analysts polled by Thomson Reuters estimated that Apple would post earnings of $1.38 a share on revenue of $42.1 billion," The Wall Street Journal reported. Actual earnings per share were $1.42.

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Posted in apple, earnings, Infinite Loop, iPad, iphone, mac, Ministry of Innovation, Technology Lab | Comments (0)

Apple’s Touch ID blocks feds—armed with warrant—from unlocking iPhone

July 24th, 2016

Accused Dallas pimp Martavious Banks Keys was ordered by a federal judge to unlock his iPhone with his fingerprint. (credit: Facebook via The Dallas Morning News)

A Dallas, Texas man accused of prostituting underage girls was secretly ordered by a federal judge to unlock his iPhone using his fingerprint, according to federal court documents that are now unsealed.

It's rare that we see a case demanding that a phone be unlocked in that manner, but we should expect more as the mainstream public begins embracing fingerprint technology. Ever since 2013, when Apple popularized this form of unlocking technology, legal experts have predicted that these types of government demands would slowly become more common. Experts also warned these demands are probably not a breach of the Fifth Amendment right against compelled self-incrimination.

As an aside, some courts don't necessarily think that compelling a suspect to reveal their computer passcode is a constitutional violation. A Philadelphia man accused of possessing child pornography has been behind bars on a contempt charge for more than seven months for refusing to divulge his password. The man's attorney claims it's a constitutional violation to compel his client to assist the authorities with their prosecution. A federal appeals court has tentatively agreed to hear the case in September as the suspect (who has not been charged with a crime) remains in prison.

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Posted in apple, Fifth Amendment, fingerprint, iphone, Law & Disorder, pimp, prostitution, touch id | Comments (0)

Snowden joins “Against the Law” project to build spy-proof iPhones

July 22nd, 2016
Here's a spy versus spy surveillance buster for your iPhone - but they have to build it first.

Posted in apple, Bunnie Huang, data loss, ios, iphone, Snowden, Surveillance | Comments (0)

Use Free Photo App Prisma for Awesome Edits and Effects

July 16th, 2016

By Carolina

Prisma is an Art Filters and Photo Effects and Editor app

This is a post from HackRead.com Read the original post: Use Free Photo App Prisma for Awesome Edits and Effects

Posted in app, apple, images, Internet, ios, iPad, iphone, selfie, Technology, Technology News | Comments (0)

Nintendo considering making a physical controller for smartphone games

July 6th, 2016

This bluetooth SNES controller replica isn't an official Nintendo product, but the company says it might consider doing something similar...

For years now, some gamers have complained the touchscreen's lack of physical buttons and control sticks has made it less than ideal for many types of traditional games. In that time, countless accessory makers have tried to solve this problem with a variety of physical smartphone controllers that have filled a small niche in the mobile gaming marketplace at best.

Now, Nintendo is raising the possibility of creating its own, physical controller for smartphones. In response to a question about the feasibility of making "action games" for smartphones during a recent investor's meeting Q&A session, Nintendo General Manager of Entertainment Planning and Development Shinya Takahashi noted that "physical controllers for smart device applications are available in the market and it is possible that we may also develop something new by ourselves [emphasis added]."

In practically the same breath, though, Takahashi suggested that Nintendo could "look at whether action games are really not impossible (without a physical controller for smart device applications) to create and how we can make it happen to create such a game." In other words, trying to making an action game that works on a touchscreen might be easier than trying to force an external controller on smartphone gamers.

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Posted in android, controller, iphone, Nintendo, Opposable Thumbs, smartphones | Comments (0)

Report: The next iPhone may finally ditch the 16GB version

July 6th, 2016

Enlarge / The 16GB iPhone could be on its way out. (credit: Andrew Cunningham)

Speculation about the headphone jack has dominated most of the conversation about the next iPhone, but here's a rumor that should make everyone happy: citing "a person familiar with Apple's plans," The Wall Street Journal reports that the next iPhone will get rid of the 16GB storage option. The base model would reportedly jump up to 32GB—a more reasonable minimum for casual iPhone users who still want to store plenty of photos and apps (and install updates without running into storage problems).

Apple has made several changes to iOS in the last year or two to make 16GB (and, horror of horrors, 8GB) iPhones and iPads more livable. It has reduced the amount of storage space needed to install updates, it has introduced features like iCloud Photo Library that lean on the cloud to free up local storage, and App Thinning reduces the size of installed apps behind the scenes. But this stuff is countered in part by space-eating camera features like Live Photos, 12 megapixel images, and 4K video. Selling a 64GB model for $100 more than the 16GB models may have helped Apple's average iPhone selling price, but the user experience has gone downhill as time has gone on.

Apple bumped up its mid- and top-tier iPhone capacities two years ago when it introduced the iPhone 6 and 6 Plus, and there was never an 8GB version of the iPhone 5S at the low end. But that 16GB option has been the entry model since the iPhone 3GS came out in 2009 (an eternity ago in phone years). The report doesn't say whether the higher-end 64 and 128GB iPhones will also get a storage bump, but in any case it would be nice to be able to recommend an iPhone without also having to recommend that $100 upgrade.

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Ars Technica’s staff shares its everyday earbud and headphone picks

July 3rd, 2016

Happy Fourth from everyone at Ars! While the American half of the staff takes a much-need vacation over the next two days, we thought this would be a good time to share our personal picks for a very important piece of everyday tech: our headphones. Ars' staff is never lacking in opinions, and our preferences range from earbuds (to keep us tethered to our smartphones and subscription-music apps) to giant cans (because we want the right combination of sound and comfort while rocking out or getting our online-gaming frag on).

This isn't a scientific "best headphones of all time" list by any stretch. This is the gear we each use in our day-to-day lives, and we look forward to hearing your own picks as well. Without further ado: let's get canned!

KSC-32i FitClips, Koss: $14

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Posted in apple, gaming, Gear & Gadgets, hardware, headphones, iphone, music | Comments (0)

New Lightning headphone dev kit another sign hinting at a jackless iPhone

June 29th, 2016

The reference board. (credit: Cirrus Logic)

Cirrus Logic has announced a development kit for hardware developers to make Lightning versions of audio hardware designed for the analog 3.5mm tip/ring/sleeve (TRS) or tip/ring/ring/sleeve (TRRS) connector, reports Apple Insider.

The development kit, named the Cirrus Logic CS42L42, is aimed at hardware developers wanting an easy way to quickly develop Lightning-native headsets. The kit includes a reference design circuit board, suitable for embedding into an inline remote or similar, that combines a 114dB digital-to-audio converter (DAC) with a 35mW headphone driver, and supports microphone input. The kit also provides a development board that has headers for logic probes, a 3.5mm audio jack for use with existing analog hardware, and remote buttons, to aid debugging and development. As well as the hardware, it also includes a sample iOS application.

The kit is available to developers registered in Apple's MFi ("Made For i-device") program.

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Posted in apple, Gear & Gadgets, headphones, Infinite Loop, iphone | Comments (0)

WSJ: Next iPhone ditches the headphone jack, other changes will be small

June 21st, 2016

Enlarge / The next-generation iPhone could look a lot like the 6S and 6S Plus, according to a new report. (credit: Andrew Cunningham)

If you were hoping for an all-new iPhone design this fall, the Wall Street Journal says you may be disappointed. Aside from the oft-rumored and controversial decision to remove the standard 3.5mm headphone jack, this year's iPhones will allegedly share a lot in common with the iPhone 6 and 6S.

According to the standard shadowy "people familiar with the matter," the new iPhone design will be about a millimeter thinner than the current iPhone 6 and 6S design, and the removal of the headphone jack will improve the phone's waterproofing. Otherwise, though, the phones will be similar to the 6 and 6S design, and they'll retain the same 4.7 and 5.5-inch screen sizes. A more extensive overhaul, including an edge-to-edge OLED display and the elimination of the Home button, could follow for the iPhone's 10th birthday in 2017.

Apple has redesigned the iPhone every other year since the iPhone 3G came out in 2008. The 3GS changed the internals but kept the same external design, and the iPhone 4 and 4S, 5 and 5S, and 6 and 6S maintained the same cadence. Outliers like the iPhone 5C and SE aside, retaining an iPhone 6-style design for the third year in a row would be a big break from tradition. As in the "S" years, Apple would need to lean on performance and camera improvements along with some other big hardware addition—Siri in the 4S, TouchID in the 5S, 3D Touch in the 6S—to sell the phone to upgraders and new users.

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