Archive for the ‘Razer’ Category

Razer leaks seeming Xbox One keyboard/mouse expansion ahead of schedule

January 9th, 2019
Pardon us, Razer, but how many games did you say will work with this Xbox One keyboard/mouse combo, exactly?

Enlarge / Pardon us, Razer, but how many games did you say will work with this Xbox One keyboard/mouse combo, exactly? (credit: Razer)

Last November's announcement of support for keyboard and mouse controls in 15 Xbox One titles was the culmination of literally years of Microsoft promises on the matter. Now, peripheral maker Razer seems to have accidentally revealed the feature is expanding to a handful of additional titles, including some big-name franchises.

As part of a CES stealth launch of the $250 Razer Turret—the first officially licensed wireless keyboard/mouse combo for the Xbox One—Razer provided press materials that listed 22 compatible Xbox One games. That includes the 15 games Microsoft already announced in November, plus:

  • Gears of War 5
  • Gears Tactics*
  • PlayerUnknown's Battlegrounds*
  • Roblox
  • Sea of Thieves*
  • The Sims 4*
  • Surviving Mars*

About 25 hours later, Razer issued a "corrected" press release that condensed that list considerably. While Gears of War 5 and Roblox are still confirmed for Xbox One keyboard/mouse support, the other (asterisked) games listed above were no longer included in the corrected release.

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Posted in Gaming & Culture, Keyboard, keyboard-mouse, Mouse, Razer, Xbox One | Comments (0)

Razer announces a gaming monitor, haptic feedback PC gaming peripherals

January 8th, 2019
A graphic showing Razer's HyperSense concept.

Enlarge / A graphic showing Razer's HyperSense concept. (credit: Razer)

At this year's CES, it sometimes seems like consumer electronics announcements are dominated by two trends: gaming gear and digital voice assistants. Gaming brand Razer made announcements related to both this week.

Arguably the most notable are HyperSense—a haptic feedback platform that makes PC peripherals like headphones, gaming chairs, and mice provide gaming controller-like feedback along with the audio in games—and the Raptor, Razer's first gaming monitor designed in-house.

Razer HyperSense

Razer Chroma, an RGB lighting solution that syncs multi-colored lights across all your peripherals to match gameplay in certain games, is one of Razer's key product offerings. HyperSense builds on that by applying the same sort of concept to haptic feedback—that is, a more sophisticated successor to the "rumble" technology from various game console controllers across the gaming ages.

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Posted in amazon alexa, Gaming & Culture, Razer, Razer Chroma, Razer HyperSense, Razer Turret, Tech, Xbox One | Comments (0)

The Razer Blade Stealth gets an overhaul with a 4K display and better graphics

December 4th, 2018

Razer

The Razer Blade Stealth was always intended to be a non-gaming machine from a company that calls itself a "lifestyle brand for gamers." Or at least, it's a computer that could blend in at a business meeting instead of screaming, "I am a gamer, look at all these crazy lights!" A 2018 update to the device that went on sale today has a tone-on-tone logo on the back that looks a little less attention grabbing than the bright-green Razer logo from before, and it doubles down on the previous model's ultraportable credentials with slimmer bezels.

But the biggest improvements are actually in performance. The new Razer Blade Stealth comes in three configurations at $1,399, $1,599, and $1,899, and the top two add discrete graphics (NVIDIA GeForce MX150 with 4GB of GDDR5 memory). The entry-level spec still just has integrated Intel HD Graphics 620. The second-tier spec with the MX150 (and an additional 8GB of memory over the base spec, bringing it to 16GB 2133MHz) is only $200 more than the base spec, making it a tempting upgrade for gamers.

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Posted in EGPU, Razer, Razer Blade Stealth, Tech, ultraportable | Comments (0)